
However, do not simply pay that large amount unless the trade partner also offers a resource in return. But others would be less willing unless you pay between 1000-2000 denarii. Some like Carthage and Massilia will easily agree to a trade agreement. Keep trying to form trade partners along the way. Establishing trade starts from turn 1 where you need to send your small navy first towards Knosses and Cyrenaica, then towards Carthage, the Adriatic Sea, Massilia, the Iberian peninsula and then to Britannia. By turn 25, I had 20 trade partners, 3 full professional armies and almost 5000 denarii per turn (enough to raise a 4th army). Trade is absolutely critical to ensuring you have enough money to pay your armies which will be many to fight on more than one front when necessary. Leaving them alive is a good idea as they act as a buffer against any enemy armies attacking you from the south and south-east. In my campaign, they gave me 4000-7000 denarii (can't quite remember exactly) for a peace treaty which I accepted. If not, invade and occupy them as a last resort.


Before you enter Qidri territory, see if they are willing to sue for peace in exchange for a handsome addition to your treasury. Move Antiochus army further south and recruit some extra units to make a full 20 unit army. When you are ready to recruit a second professional army, replace the garrison command with a non-family member and use Petrocles to lead the second army (will explain more on this later). Leave Petrocles in Edessa and use him to recruit some cheap eastern spearmen in subsequent turns to keep order there temporarily.

Move Antiochus' starting army towards Edessa and merge Petrocles' army with his. To avoid being pulled into unnecessary wars with your northern neighbors, break off the satrapy status of Sardes immediately from turn 1.ĭo not attack Media because they are needed as a buffer to hold off the rebel satrapies long enough for your forces to finish off Egypt and re-focus your attention on those rebel scum. Persia and Drangiana may sometimes stay loyal but this is not a guarantee. Starting satrapies: Media, Sardes, Sargatia, Persia, Parthava, Drangiana, and AriaĮxcept Media and Sardes, all your other satrapies will likely rebel and declare war on you within the first 10 turns. Because the timing of certain events may vary in each campaign, this guide will give a detailed analysis of key starting issues instead of focusing on turn by turn moves. This guide is on how to survive a Seleucid Hard campaign for the first 30 turns.
